Witness of the Ancient
LIGHT 8

Witness of the Ancient

  • ATK:
  • 0

  • DEF:
  • 3000

  • View:
  • 770




If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 "Arc Token" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of "Witness of the Ancient" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
62± 6/ 100
Power Score
Intrinsic 62
Deck 62

Witness of the Ancient — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 62 · Deck: 62 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender, Material body

Why it scores here

Witness of the Ancient is a Level 8 LIGHT Machine Tuner that Special Summons from hand whenever a Synchro Monster is in your field or GY, so it is live in most hands of the Synchro decks that run it. Its on-summon effect places up to 3 different-name Synchro Monsters from the Extra Deck or GY as face-up Continuous Spells and makes an Arc Token whose Level matches the number placed, which converts Synchro stock into a generic material body. The score is held back by the lack of any interaction, by the Extra Deck summon restriction for the rest of the turn, and by the absence of recorded combo boards, so the conversion value rests on text inference. Its 305-deck presence is a sign of consistent accessibility across 57 archetypes and not a reason to add points on its own.

Axis scores

Axis Score Evidence
Accessibility 72 Hand-summonable whenever a Synchro is in the field or GY, which is common in the 305 sampled decks at 1.32 copies average (observed).
Combo & Conversion 60 Places up to 3 Synchros as Continuous Spells and makes a Level-matched token, but no combo boards are recorded so the conversion is text-only (inferred).
Resource Economy 55 Recycles Synchros from the GY into the Spell and Trap Zone and creates a free token, with no direct card advantage beyond that (inferred).
Effect & Interaction 15 No negation, removal or hand-trap reach, so the opponent interaction score is minimal (verified).
Material Utility 70 Tuner with Level 8 LIGHT Machine body and a Level-matched Machine LIGHT token, both usable as Synchro material even when the effect is negated (verified).
Resilience & Flexibility 50 A single on-summon effect means a negate removes most of the card's value, though the Tuner body remains (inferred).
Deck-Building Efficiency 70 One-copy play in most decks with no garnet, plus a per-turn Extra Deck summon restriction that is a mild self-lock (verified).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: Self-restriction on Extra Deck Special Summons (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-summonable under a common Synchro condition, so it is often live as a starter
  • Places Synchro stock into the Spell and Trap Zone and produces a Level-matched Machine LIGHT token for material
  • Tuner body remains useful as Synchro material even if the effect is negated

Weaknesses

  • No interaction or disruption, so the effect contributes nothing to the opponent's answers
  • Per-turn Extra Deck summon restriction limits follow-up plays
  • No recorded combo boards, so its real conversion rate is unverified

Counters / choke points

  • Negation of the on-summon effect removes the placement and token creation
  • Opponent is unlikely to need to answer the body itself, since the Tuner body is only a moderate threat on its own

Best use

Starter / Synchro-material enabler. Decks: Angelechy, Power Patron, Elfnote, Mulcharmy, Diabellstar, Synchron. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon condition: a Synchro Monster in your field or GY; On-summon: place up to 3 different-name Synchro Monsters from Extra Deck or GY as face-up Continuous Spells; Arc Token is Machine LIGHT ATK 0 DEF 0 with Level equal to the number placed; Extra Deck Special Summon restriction for the rest of the turn, except Synchro Monsters; Present in 305 of the sampled decks at 1.32 copies average; Each effect is once per turn
  • Observed: 305 of 400 sampled decks run it (1 to 3 copies), with 98% co-occurrence with Angelechy Shatranga; Usage statistics: 75% inclusion in Angelechy and Resonator
  • Inferred: Hand-summon accessibility is high because Synchros in the GY are common in these decks; The token acts as generic Synchro material; Conversion value depends on the Synchros available in the GY or Extra Deck
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











https://metaduelist.com/
Top